Closing Thoughts

It's been a while since we've had a real chance to dig into the performance of any Thunderbolt 3 peripherals, so PowerColor Gaming Station eGFX enclosure gave us a good chance to look at their latest box while doing some extra testing, especially on the bandwidth side of matters. We're a couple of years into eGFX enclosures now, so admittedly PowerColor's enclosure hasn't shown us anything terribly unexpected, but it's been a fun experience trying to nail down aspects such as PCIe bus utilization and how much the narrower TB3 bus can impact graphics cards.

As far as PowerColor's Gaming Station enclosure goes, the industrial design is passable. With its all-metal chassis it is sturdy and doesn't feel cheap, and the box is designed in such a way that even with just a single fan there's plenty of ventilation for any installed video card. The 550W PSU is internal and it supports very large and power-hungry GPUs. We encountered no firmware issues when testing across a number of different systems.

With that said, there are a few aspects that could do with some improvements. For example, the configuration of the USB 3.0 hubs in the board could lead to bandwidth bottlenecks in certain usage scenarios. Since the Alpine Ridge controller can act as a USB 3.1 host, PowerColor could have gone in for a USB 3.1 Gen 2 hub. Finally, the enclosure could add a mount option for a 2.5" drive internally, given that the SATA port has been brought out of the board. All said, the Gaming Station performs well and has features that are similar to the enclosures in the same price range.

Meanwhile turning our eyes towards the Radeon RX Vega 56 Nano that PowerColor also sent along, we had the chance to test it in the same system as the NVIDIA GTX 1070 Founders Edition. In general, the Vega 56 Nano edges that out slightly in terms of frame rates across most of the games. However, this comes at the cost of power consumption (as our experience with the Shuttle's 500W PSU showed). On the whole, this is a card that consumers will appreciate for its compact nature, especially for those already entrenched in AMD's ecosystem.

Putting the two together, the big question is whether the limited bandwidth of TB3 and the eGFX chassis bottlenecks the Vega 56 Nano's performance, and the answer to that is generally no. Though not without some caveats.

The biggest limitation typically isn't the TB3 bus in these scenarios, but rather CPU bottlenecking by the low-power CPUs used in laptops and mini-PCs. Unless a game is heavily GPU-limited from the start, then it's a lot easier to become CPU-limited in these scenarios by pairing a fast GPU with a thermally-limited CPU. Which means adding an eGFX chassis can add a lot of performance to gaming in these devices, but only up to levels that the CPU allows. In practice this means that high resolutions with high quality settings tend to near parity with full desktops, while lower resolutions that are chasing high framerates will struggle. This means it's possible to buy a video card that's too powerful for some of these mobile and miniature devices, however we contend it's also a really good excuse to justify gaming on a nice 1440p or 4K monitor instead.

Looking at the TB3 bandwidth situation more broadly, PowerColor's Gaming Station was able to keep up with our USB transfer test even when running 3DMark. And while the total amount of bus traffic is going to vary from game to game, it's a solid indicator that the TB3 link isn't so saturated that it's struggling to keep up with just the GPU workload. With PCIe 4 around the corner I don't think anyone would mind having a matching Thunderbolt 4 to create an even faster external link, but right now TB3 looks to be more often than not sufficient.

Wrapping things up, eGFX solutions have been investigated by users ever since Thunderbolt 2 came into the market. With Thunderbolt 3, Intel has finally delivered official support. The certification program ensures that eGFX enclosures follow strict guidelines (such as not being part of a daisy chain, or, not having more than one GPU slot). This has enabled the ecosystem to deliver a consistent user-experience to consumers. The PowerColor Gaming Station is a certified eGFX enclosure. Along with XConnect-compatible GPUs such as the PowerColor Radeon RX Vega 56 Nano, it enables a relatively portable gaming / GPU workload accelerating solution that can be easily used across multiple systems.

Power Consumption & Host Compatibility
Comments Locked

25 Comments

View All Comments

  • OolonCaluphid - Wednesday, February 13, 2019 - link

    As a Dan A4 owner, I'm absolutely crying at the size and emptyness of that box!! What an utter waste of space. You can get a whole PC in there, negating the need for an external GPU in the first place.

    (yeah yeah, I get it, it's for laptops... just build an SFF PC)
  • Reflex - Wednesday, February 13, 2019 - link

    I also have a Dan A4-SFX and that was exactly my first thought! And for about the same price no less!
  • hansmuff - Wednesday, February 13, 2019 - link

    I wonder if you could hook up a laptop to a gaming PC. Then, use Laptop keyboard, mouse and display as peripherals. I suppose the laptop would have to accept HDMI or DP as input, and I also suppose few if any do that?
  • DanNeely - Wednesday, February 13, 2019 - link

    You're making it too complicated. No need for special hardware functions, when you could remote desktop/etc into a desktop from your laptop.
  • PeachNCream - Thursday, February 14, 2019 - link

    Remote Desktop has a bit of trouble with DirectX and though the latency is a lot lower than something like VNC, it isn't intended as a solution for pushing a game's graphics over a network. Steam in-home streaming is a much better option for a local situation like that and you can use it rather effectively with non-Steam games by just adding them to Steam manually. You can also toss in programs like Windows Explorer or the components of an office suite to do something productive via Steam as well. In the end though, I do agree that remote access to a gaming PC from another PC is a layer of complexity that isn't typically necessary although you can, at least in theory, run a headless gaming desktop that way.
  • WinterCharm - Wednesday, February 20, 2019 - link

    Steam has a built in game streaming solution that works perfectly for this. You don't need Windows Remote Desktop. You just use Steam's game streaming.
  • 29a - Thursday, February 14, 2019 - link

    Steam does what you want.
  • JoeTheDestroyr - Thursday, February 14, 2019 - link

    I wanted such a thing and couldn't find it. I enjoy the laptop form-factor for playing games in my comfy chair in my living room (and no, for the last time, I don't want to use my tv, I use that for other things).

    In the end, I had to make it myself. Grabbed a dead laptop off ebay, ripped out the guts, and replaced it w/ a Chinese board off ebay that could drive laptop lcd panels from a DP connection. Made my own usb keyboard controller using a Teensy. Even added a class D amp + USB audio to drive the laptop speakers (which sounded like garbage until I used a calibration mic + Equalizer APO to clean it up).
  • JoeTheDestroyr - Thursday, February 14, 2019 - link

    Stupid no edit:

    ...enjoy the laptop form-factor for playing games in my comfy chair in my living room, but got tired of the ridiculous markup (and simultaneous lack of performance) on gaming laptops. And I don't care about portability, just "lap-ability" (moving it from a table to my lap, and back).
  • watersb - Friday, February 15, 2019 - link

    Dang. That sounds like my kind of game. :-)

Log in

Don't have an account? Sign up now