If you recall from our 15-inch Core i5 MacBook Pro review, one of our only criticisms was the inability for users to manually change between lower-power integrated Intel HD graphics and the discrete NVIDIA GeForce GT 330M GPU. As it stands, within OS X users can only disable the Intel HD graphics in favor of using the discrete, but more power-hungry GT 330M full-time. Since being tipped in the comments section on one of our MacBook Pro articles, we've been keeping our eyes on a particular utility developed by independent OS X developer Cody Krieger called gfxCardStatus. Until now, this has been a useful tool exclusively for reporting at-a-glance which GPU was in use in the menu bar. But now, there's something more:

Dynamically change GPUs - Now whenever you feel like it

With verison 1.6 comes the ability to manually change GPUs on the fly, whenever users desire. That's right, you can manually change from the discrete GT 330M back to the more energy-efficient Intel HD graphics even from applications that otherwise cause an automatic switchover. This is a huge boon to mobile road warriors that want to wring every last minute out of their batteries if need be.

Grapher - Previously GT 330M only, now on integrated Intel HD graphics

In the application, you can see which process(es) were responsible for the change to discrete graphics, and optionally switch GPUs. The only exception to this (thus far) unrestricted ability to use Intel HD graphics in favor of the GT 330M is when an external display is connected. Use of an external display is only possible through the GT 330M due to physical connector restrictions. At the same time, if you're using a multiple monitor setup, you're also likely at a desk, and thus don't need the power savings.

We're still playing around with it, but thus far everything appears to work perfectly, and we're switching from the GT 330M back to Intel HD graphics dynamically without any major issue. Hit up the link and give it a shot if you're feeling adventuresome.

Update: The developer is fast, and has updated gfxCardStatus to 1.6.1 minutes after we posted the story. Nothing has really changed though aside from some tweaks mentioning that manual switching is obviously highly experimental, and removal of the dependent processes tab when Intel HD graphics is in use.

We haven't yet run into any drastic problems, but have only tested with basic things like Photoshop CS4 with GPU acceleration disabled (this previously caused a switch to the 330M), X11 under OS X, and a few other simple 3D programs that previously triggered a GPU switch, like Grapher. 

Update 2:Cody has updated gfxCardStatus to 1.7 which now includes support for locking the graphics subsystem to either the Intel Integrated HD or 330M full time, instead of requiring you to manually switch. This makes a lot more sense, and essentially now brings the 2010 MacBook Pro graphics subsystem back to parity with the level of control present before the refresh. Dynamic switching triggered by OS X is still allowed as well.

In addition, there's support for status detection on the pre-refresh 9400M/9600M GPUs, displaying an i for integrated and d for discrete in that case.



View All Comments

  • Brian Klug - Sunday, May 9, 2010 - link

    At least in what testing I've done so far (which is pretty subjective), switching to the Intel HD (IGP) graphics over the dGPU makes a difference. You definitely notice the difference both in terms of heat and that battery life. I'm not quite ready to guess about how much though.

  • jlyall - Sunday, May 9, 2010 - link

    Great you gave this a full article in its self :)

    This is a wonderful and powerful little app. Thank You Cody!

    Still awaiting my MAc to install it on though =|:D
  • Jamahl - Sunday, May 9, 2010 - link

    Now AT can pretend intel laptops have good graphics and good battery life at the same time. Reply
  • Ratman6161 - Monday, May 10, 2010 - link

    If you are using Windows 7 and nVidia 200M, 300M or higher its already there. Reply

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