This afternoon NVIDIA announced their quarterly earnings for Q1 2015. Overall GAAP revenue came in at $1.1B, up 16% year over year and down 4% sequentially. Gross margin was up slightly to 54.8%, up from 54.3% from Q1 2014, and up 0.7% from the previous quarter.

Most impressive of the numbers was the rise in net income, up 75% from Q1 2014 and coming in at $137M. Operating expenses were relatively flat sequentially, but up 4% from a year ago. This lead to an Earnings Per Share (EPS) of $0.24, an 85% increase from Q1 2014, although down $0.01 from last quarter. Non-GAAP EPS came in at $0.29, handily beating the analysts’ estimates of $0.17.

NVIDIA Q1 2015 Financial Results (GAAP)
In millions except EPS Q1'2015 Q4'2014 Q1'2014 Q/Q Y/Y
Revenue $1103 $1144 $955 -4% +16%
Gross Margin 54.8% 54.1% 54.3% +0.7% +0.5%
Operating Expenses $453 $452 $436 flat +4%
Net Income $137 $147 $78 -7% +75%
EPS $0.24 $0.25 $0.13 -4% +85%


NVIDIA Q1 2015 Financial Results (Non-GAAP)
In millions except EPS Q1'2015 Q4'2014 Q1'2014 Q/Q Y/Y
Revenue $1103 $1144 $955 -4% +16%
Gross Margin 55.1% 53.8% 54.6% +1.3% +0.5%
Operating Expenses $411 $408 $396 +1% +4%
Net Income $166 $187 $114 -11% +46%
EPS $0.29 $0.32 $0.18 -9% +61%

The GPU business is still the dominant division of NVIDIA, coming in at over 81% of the company’s entire revenue with $898M. GPU sales were strong for Q1, with revenue up 14% year over year, but down from Q4 2014. Most impressively, GeForce GTX GPUs for both desktops and notebooks grew 57% with strong demand for the newly released GTX 750 which is the first GPU based on Maxwell. NVIDIA stated that demand was strong in all markets for Desktop GPUs, and high-end notebook GPU volume also grew, but overall notebook GPU revenue was down. NVIDIA stated the seasonal decline in the desktop market more than offset the GTX GPU sales, contributing to the quarter over quarter decline.

Also on the GPU side, Quadro revenue increased with demand from all major OEM desktop and mobile workstation vendors. GRID sales were strong, and Tesla was also up. Tesla and GRID revenue increases was attributed to GPU acceleration opportunities, VDI deployments supporting Citrix, and streaming gaming providers.

Tegra Processor sales, which account for 12.6% of revenue, were up 35% year over year, and unlike GPU sales they were also up quarter over quarter 6%. The strong quarter for Tegra was attributed to a volume increase for smartphone and auto infotainment systems, but Android tablet SoCs were down partially offsetting the revenue gains. Automotive systems was up a healthy 60% year over year. Game consoles and embedded devices were down from Q1 2014, but the sequential growth of the Tegra division was attributed to the strong auto infotainment and embedded devices, so while embedded is down year over year, it’s recovered somewhat from the previous quarter.

NVIDIA has one other source of revenue which it reports on, which is $66M from patent license agreements with Intel.

NVIDIA Quarterly Revenue Comparison (GAAP)
In millions Q1'2015 Q4'2014 Q1'2014 Q/Q Y/Y
GPU $898 $947 $786 -5% +14%
Tegra Processor $139 $131 $103 +6% +35%
Other $66 $66 $66 flat flat

NVIDIA is projecting their Q2 revenue will be flat at $1.1B plus or minus 2%.

Overall it was a good quarter for NVIDIA. The strong demand for their new Maxwell GPUs. NVIDIA’s share of notebook computers is the highest since 2010. Although uptake of the Tegra 4 has been slow in tablets, NVIDIA has seen growth in Smartphone adoption as well as a strong automotive presence which is becoming more important with the growth in automotive infotainment systems in every single automotive brand. I’m sure they are hoping for some design wins with the Tegra K1, which looks like a nice upgrade over the Tegra 4, however there was no mention of it in the earnings release. We still have a few months for them to hit their target for the first half of 2014.

Source: NVIDIA



View All Comments

  • iamlilysdad - Friday, May 9, 2014 - link

    HP has many different products using Tegra 4. LG also has T4i in the G2 Mini for certain markets.

    Are those not large enough mobile OEM's for you?

    You seem to continue to want to push that slide that was shown at GTC, You do understand that the quoted power draw in that slide isn't indicative of power draw in all form factors right?
  • testbug00 - Friday, May 9, 2014 - link

    HP is a large mobile OEM? Compared to who? Microsoft?

    Anyhow, I know it is not for all form factors... however, if your chip not running full speed draws over 10W (even with IO included) than it will not run anywhere NEAR full speed in mobile devices... Well, it could, just, it would last about 1 hour.
  • Morawka - Saturday, May 10, 2014 - link

    hell Apple's A7 pulls 11W on the iPad air and 8W on the phone. The numbers are crazy off. The phone K1 devices will run at a lower clockspeed but the performance per watt is still there, it's the constant. Reply
  • Morawka - Saturday, May 10, 2014 - link

    plus testbug, your first post on this article says "they finally have a gpu that's beating the competition" you contradict yourself in your following post. Reply
  • testbug00 - Saturday, May 10, 2014 - link

    I believe that the GPU should be able to eek a lead out (at its max clockspeed) given you want to go by that. Only because their competitors aim at the market as a whole, not as some "max clockspeed we can get out of the part" because the money is in perf/watt, not absolute perf.

    I do not believe it will be beating competition in phones and small tablets (large tablets, it __MIGHT__ be able to)
  • testbug00 - Saturday, May 10, 2014 - link

    Tegra K1 can pull over 10W just on the SoC, I would guess between 12 and 15W max. iPhone and iPad consume those with all parts running at max. Reply
  • grahaman27 - Sunday, May 11, 2014 - link

    The tegra k1 pulled 10 watts powering the tk1 bored, which had desktop components. I don't think you have much room to make that claim. You are right the iPad draws 11 watts at max, so does the k1 on a development board with desktop components and a fan, we cannot judge what it would be like in a tablet. Quit blowing smoke, we get that you don't like tegra, but don't make crap up. Reply
  • ams23 - Friday, May 9, 2014 - link

    You are cherry-picking phone-centric OEM's now. LG uses Tegra 4i in one of their products, and Xiaomi uses Tegra 4 in one of their products, but Tegra's emphasis and focus is not on phones. Tegra's emphasis is on tablets, micro-gaming consoles, automotive, embedded. Tegra may get some high end smartphone design wins in the future with Tegra K1 and beyond for those OEM's looking to differentiate their products, but the lions share of smartphone SoC's outside of Apple and Samsung will use Qualcomm and Mediatek. Reply
  • testbug00 - Friday, May 9, 2014 - link

    Tegra 4i is a great product.

    Now, we were talking about Tegra 4.

    How many tablet wins do they have? MS, HP, their own tablet.
    How many Phones wins do they have? One Chinese manufacturer
    How many "micro-gaming consoles" wins do they have? Two(?) SHIELD and Ouya. I don't think you can even truly call the SHIELD a "win" it was made by Nvidia.
    Automotive.. Well, NVidia has a decent chunk of the market, sadly, that market is quite small... and, those systems are approaching using very low-end SoC for stuff car needs, and running the multimedia/etc using phones power.
    embedded? Perhaps.
  • grahaman27 - Sunday, May 11, 2014 - link

    Nvidia was talking about the k1 only MONTHS after they announced the tegra 4. They were showing battlefield 3 demos running the next gen (come to be tegra K1) before the tegra 4 was even release. Nvidia is hyped about the k1 and they should be, its revolutionary, truly it is.

    Also I just want to clarify that there was no tegra 1 soc, so stop referencing that (there was an original tegra, but it was a seperate chip, as it was not an soc). also the tegra 2 was the most advanced chip at the time, very competitive.

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