With the 3dfx/STB and Diamond/S3 mergers, two of NVIDIA's biggest supporters are now out of the picture. Looking at it from the other perspective, that of a board manufacturer, the only big graphics manufacturer left that is offering up chips to board manufacturers is NVIDIA. This of course provides for a perfect setup for every graphics board OEM to jump into the fray and offer a variety of cards based on NVIDIA's latest chip, current the RIVA TNT2.
Gigabyte is one such company that is a fairly well known on the motherboard side of things and has quietly played the video card market in the past. As a motherboard manufacturer, they've proven their abilities in the AnandTech labs with rock solid motherboards that seemingly do no wrong. Although they've been in the graphics market for quite a while, the GA-660 TNT2 is AnandTech's first glimpse at a Gigabyte video card.
Specifications
(courtesy of Gigabyte)
ADVANCED 3D FEATURES
- Hardware triangle setup engine
- Optimized for Direct3D acceleration
- Complete DirectX 6.X support
- TwiN-Texel (TNT) 32-bit graphics pipeline
- 2 texture-mapped, lit pixels per clock
- Single pass multi-texturing
- Square and non-square texture support
- Texture blending support,
including:
- Multi-textures,
bump maps, texture modulation, Light maps, reflection maps, environmental
maps
- Procedural textures
- Multi-textures,
bump maps, texture modulation, Light maps, reflection maps, environmental
maps
- Backend blending, including:
- DirectX 6.X: 121
modes supported for source, destination and alpha blending
- 32-bit ARGB rendering
with destination alpha
- Point sampled, bilinear, trilinear, and 8-tap anisotropic filtering (better than trilinear mip-mapping)
- DirectX 6.X: 121
modes supported for source, destination and alpha blending
- Per-pixel, perspective-correct,
texture mapping, including fog, light, mip mapping
- 24-bit or 16-bit Z-buffer
and 8-bit stencil buffer
- Anti-aliasing (full scene and order independent)
2D
ACCELERATION
- 128-bit graphics engine,
optimized for single cycle operation
- Internal 256-bit data
paths for high speed Windows acceleration
- Pipeline optimized for
multiple color depths
- Execution of all 256
raster operations
- Multi-buffering (double,
triple, and quad) for smooth animation
- True color hardware cursor
VIDEO ACCELERATION
- Acceleration of full-motion
video playback, sustaining 30 frames per second with high quality color resolution
- Implements true bilinear
filtering for scaled video
- Backend hardware video
scaling for video conferencing and playback
- Hardware color space
conversion and multi-tap X and Y filtering
- Support for scaled field
interframing
- Per-pixel color keying
- Multiple video windows
with hardware color space conversion and filtering
- Support for software
MPEG acceleration and H.261 video conferencing
- DVD sub-picture alpha
blending compositing
- Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
DRIVER SUPPORT
- Windows 9X, Windows NT
4.0, Windows 2000
- DirectDraw, Direct3D,
DirectVideo, and ActiveX
- OpenGL ICD for Windows
95/98 and NT
- Standard 32-bit VGA and SVGA support
2D VIDEO
MODES
Resolution | Color Depth | Max. Refresh Rate |
320X200 | 8/16/32 | 240Hz |
320X240 | 8/16/32 | 240Hz |
400X300 | 8/16/32 | 240Hz |
480X360 | 8/16/32 | 240Hz |
512X384 | 8/16/32 | 240Hz |
640X400 | 8/16/32 | 240Hz |
640X480 | 8/16/32 | 240Hz |
800X600 | 8/16/32 | 240Hz |
960X720 | 8/16/32 | 200Hz |
1024X768 | 8/16/32 | 200Hz |
1152X864 | 8/16/32 | 170/170/150Hz |
1280X1024 | 8/16/32 | 150/150/120Hz |
1600X900 | 8/16/32 | 120/120/100Hz |
1600X1200 | 8/16/32 | 100/100/85Hz |
1920X1080 | 8/16/32 | 85/85/85Hz |
1900X1200 | 8/16/32 | 85/85/75Hz |
2048X1536 | 8/16 | 60/60Hz |
AVAILABLE
MODELS
GA-660: 32/16MB for standard monitor output
GA-660F: 32/16MB with support for both standard monitors and digital flat panels
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